libgit2
Allegro
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libgit2 | Allegro | |
---|---|---|
30 | 24 | |
9,429 | 1,759 | |
0.8% | 1.5% | |
9.6 | 8.3 | |
5 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libgit2
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Radicle: Open-Source, Peer-to-Peer, GitHub Alternative
Everything that is replicated on the network is stored as a Git object, using the libgit2[0] library. This library uses hardened SHA-1 internally, which is called sha1dc (for "detect collision").
[0]: https://github.com/libgit2/libgit2/blob/ac0f2245510f6c75db1b...
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Speedbump – a TCP proxy to simulate variable network latency
This is delightful and I can't wait to try it out. Right now, the libgit2 project (https://github.com/libgit2/libgit2) has a custom HTTP git server wrapper that will throttle the responses down to a very slow rate. It's fun watching a `git clone` running over 2400 baud modem speeds, but it's actually been incredibly helpful for testing timeouts, odd buffering problems, and other things that crop up in weird network environments.
I'd love to jettison our hacky custom code and use something off-the-shelf instead.
- Things I just don't like about Git
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GitKraken Client Is Migrating from Libgit2 to the Git Executable
I've built a UI on top of libgit2 and I wish that this blog post expanded on which new features are missing (sparse checkout?).
To quote: "The migration to Git Executable will allow us to resolve long-standing issues with GitKraken Client, such as poor LFS performance, SSH configuration support and many other features/performance improvements."
I agree on LFS performance on Windows. SSH config support is a pain due to libssh2 but openssh support is on the way (https://github.com/libgit2/libgit2/pull/6617).
There are many cons to using the Git executable itself (parsing output, error reporting, version handling). Seems to me that there's more to this?
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Mold 2.0.0
I'm curious about the license change? This is an executable is it not? Invoking it as a separate process does not require you make the software calling it GPL so switching to MIT should have no affect in the common case.
If the authors really wanted a more permissive license, then instead of relicensing from AGPL to MIT they should have gone AGPL with linking exception. An example of a project that does this is libgit2 [1]. This licensing is more permissive but still permits the author to sell commercial licenses to those making closed-source code changes.
[1] https://github.com/libgit2/libgit2#license
- Shadow cloning support landed in libgit2
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I'm feeling lazy today but want a better excuse than "working on documention" for the morning standup.
Using libxlsxwriter and libgit, it's straightforward -- just putting the equivalent of git shortlog and lines added and removed into a line of cells.
- libgit2 fails to verify SSH keys by default
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
pygit2 - Python bindings for libgit2
raylib - A simple and easy-to-use library to enjoy videogames programming
elfshaker - elfshaker stores binary objects efficiently
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
git-branchless - High-velocity, monorepo-scale workflow for Git
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
horde - Horde is a distributed Supervisor and Registry backed by DeltaCrdt
Godot - Godot Engine – Multi-platform 2D and 3D game engine
git-date - Bindings onto the date parsing code from Git
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
pygooglenews - If Google News had a Python library
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac