laminar VS MIO

Compare laminar vs MIO and see what are their differences.

laminar

A simple semi-reliable UDP protocol for multiplayer games (by TimonPost)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
laminar MIO
5 21
796 6,064
1.1% 1.7%
3.9 8.5
6 months ago 13 days ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

laminar

Posts with mentions or reviews of laminar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
  • Looking for help deciding which library to use for networking
    5 projects | /r/rust | 23 Oct 2021
    laminar: networking library used with the amethyst game engine.
  • Crate to build network packets over UDP
    5 projects | /r/rust | 9 Jul 2021
    Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
  • UDP Rust Game Server?
    3 projects | /r/rust | 15 Apr 2021
    For the game packets I would suggest https://github.com/amethyst/laminar.
  • message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
    5 projects | /r/rust | 17 Feb 2021
    I think that you are referring to something like laminar or turbulence do.

MIO

Posts with mentions or reviews of MIO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-14.
  • What's the canonical way of doing it in rust?
    1 project | /r/rust | 16 Oct 2023
    Was playing around with mio (https://github.com/tokio-rs/mio) (not that mio itself is very important here!) and was trying to implement a simple something that I've done in java before: a Reactor that you can register ReactorClients with that will get callback whenever there are events on the corresponding socket etc.
  • RFC: A non-blocking networking library for Rust
    3 projects | /r/rust | 14 Jan 2023
    How does it compare to mio?
  • How does the Rust mio crate implement deregistering connections?
    1 project | /r/rust | 22 Oct 2022
    TcpStream gets its wake behavior by delegating to the fd wakers. The Unix wakers have a few implementations, for different platforms. On Linux and Android, epoll is used.
  • Looking for Tokio's event loop source code
    4 projects | /r/rust | 11 Oct 2022
    The real implementation details of the I/O event queue is done in mio as u/hniksic pointed out, but that's more comparable with libuv which is certainly a huge part of the Node runtime. mio and libuv have a lot of similarities (at least they used to).
  • Python multi-level break and continue
    6 projects | news.ycombinator.com | 3 Sep 2022
    My example was "twice by one developer", not "twice across all indexed repos."

    A spot check shows that quite a few in your link are used specifically to ensure correct handling of Rust multi-level breaks work syntax, like https://github.com/rust-lang/rust-analyzer/blob/master/crate... , https://github.com/rust-lang/rustfmt/blob/master/tests/sourc... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... and likely more.

    Another is a translation of BASIC code to Rust, using break as a form of goto. https://github.com/coding-horror/basic-computer-games/blob/e...

    The example at https://github.com/tokio-rs/mio/blob/master/tests/tcp.rs is a nice one

        // Wait for our TCP stream to connect
  • Crates to help with event-loop type pattern?
    1 project | /r/rust | 17 Aug 2022
    In my program, I have about 6 different components that follow the pattern below. Basically, the components run a thread while polling on crossbeam channels, file descriptors or sockets. For polling, I am using Mio (https://github.com/tokio-rs/mio).
  • Ask HN: Has any Rust developer moved to embedded device programming?
    9 projects | news.ycombinator.com | 17 Aug 2022
    On the code side it's pretty much the same as C++. You have a module that defines an interface and per-platform implementations that are included depending on a "configuration conditional checks" #[cfg(target_os = "linux")] macro.

    https://github.com/tokio-rs/mio/blob/c6b5f13adf67483d927b176...

  • Mio - Metal io library for rust
    1 project | /r/github_trends | 4 Aug 2022
  • `wasm32-wasi` support added to Tokio
    16 projects | /r/rust | 18 Jul 2022
    Made possible by Wasi support for Mio https://github.com/tokio-rs/mio/pull/1576
  • What is the point of async and await?
    1 project | /r/rust | 15 Apr 2022
    Indeed! In practice it's done through the polling operation: instead of a separate poll for op1 and op2, the program essentially tells the OS "wake me when either op1 or op2 is ready" (through the epoll syscall on Linux). The mio crate implements this, and the example on the readme is basically the same loop, but written with this polling strategy in mind.

What are some alternatives?

When comparing laminar and MIO you can also consider the following projects:

bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries

tokio

quinn - Async-friendly QUIC implementation in Rust

rust-zmq - Rust zeromq bindings.

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

message-io - Fast and easy-to-use event-driven network library.

glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.

netcode.io - Reference implementation of netcode.io

actix - Actor framework for Rust.

uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP