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Rustty
An attempt at implementing a scalable, efficient, versatile and performant Rust alternative to Netty. Utilizing epoll and non blocking IO to solve the c10k problem while maintaining overhead low.
I have some pretty good experience with OOP but my time with Rust has showed me that an OOP train of thought does not always translate well to Rust, so I want to get some community feedback and ideas both to improve my reasoning and experience and to improve the final library as well. The code can be found here. Atm it is still very much a WIP, and is not even at Alpha stage. I'm still reasoning on the design of the algorithm and therefore the code I wrote is more in order to get used to the epoll lib.
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Sevalla
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tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Rust already has a "high performance netty alternative (utilizing epoll and non blocking IO)" in tokio, no? How would this be different?
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How does it compare to mio?