klister
reanimate
klister | reanimate | |
---|---|---|
7 | 14 | |
121 | 1,104 | |
- | 0.5% | |
5.9 | 0.0 | |
13 days ago | 4 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | LicenseRef-PublicDomain |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
klister
-
Interactive animations
Yeah, that project is pretty much at the bottom of my list, unfortunately. My top projects these days are mgmt, klister, recursion-schemes, and hint... And that's already too much!
-
Rust Tests Itself (Kind of!)
case is a special form, ie a bit of core syntax, but, interestingly, data is not. (It is presumably a macro; typechecking is actually done as a part of macro expansion.) The syntax remains pretty uniform. Or, in Klister, type ascription is done via normal S-expression syntax with a form called the, as (the $type $expression); again, the syntax is uniform.
-
GHC Hacking
Shameless plug: we don't have that problem in Klister, because our equivalent to main is a run macro which runs an IO action, and your alternate prelude can define its own run macro which expects an IO action from your alternate prelude.
-
What's the preferred way of getting powerful lisplike macros on Haskell?
Klister is very similar to Hackett, but implemented in Haskell instead of Racket, and my most recent PR is from 20 days ago, if that's the metric which counts for you. Still very much of a WIP though.
-
How do you typecheck a macro?
You might be interested in Klister: https://github.com/gelisam/klister
-
Using defmacro's &environment argument to implement Racket's hygienic macro expansion system?
I've now also found an implementation for klister, which is meant to interleave type checking with macro expansion.
-
Haskell doesn't have macros
In Klister, which already has Scheme-like macros and Haskell-like types (polymorphism, algebraic types and higher-kinded types, but not yet fancier types like RankNTypes and GADTs), our plan to get the best of both worlds (lexical syntax and typed ASTs) is to separate parsing from macro evaluation. That is, users write their programs using the surface syntax of s-expressions, parsers parse those into typed ASTs, and macros are typed by the type of the ASTs they receive as input and produce as output. At this stage this is only a research idea, I don't know if that's going to work out yet, but I hope so!
reanimate
- Old blog of Matt Henderson, beautiful math animations
-
Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
-
Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
-
Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
-
How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
-
Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
-
Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
-
Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
rakudo - 🦋 Rakudo – Raku on MoarVM, JVM, and JS
manim - Animation engine for explanatory math videos
aith - [Early Stages] Low level functional programming language with linear types, first class inline functions, levity polymorphism and regions.
brick - A declarative Unix terminal UI library written in Haskell
unseemly - Macros have types!
plot-light - A lightweight plotting library, exporting to SVG
hackett - WIP implementation of a Haskell-like Lisp in Racket
OpenGL - Haskell bindings to OpenGL
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
srfi-46 - SRFI 46 for Common Lisp: Basic Syntax-rules Extensions
manim - A community-maintained Python framework for creating mathematical animations.