kiss3d
ggez
kiss3d | ggez | |
---|---|---|
5 | 50 | |
1,448 | 4,111 | |
- | 0.5% | |
4.5 | 4.3 | |
about 2 months ago | 8 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kiss3d
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
kiss3d
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library to render 3D primitives to either an image or the screen
In case someone else has a similar need, I found a nice library that perfectly fits my needs: https://github.com/sebcrozet/kiss3d
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What do I need for a board game?
Something like Kiss3D might be more favorable for you. I personally don't have a lot of experience with it, but it's simple to use, and gets the job done without extra work.
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Rendering 3D models in browser with wasm?
There is also kiss3d.
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OpenGL in Rust
kiss3d might be something for you...
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
macroquad - Cross-platform game engine in Rust.
glium - Safe OpenGL wrapper for the Rust language.
piston - A modular game engine written in Rust
printpdf - An easy-to-use library for writing PDF in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
glutin - A low-level library for OpenGL context creation, written in pure Rust.
Amethyst - Data-oriented and data-driven game engine written in Rust
rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype
love - LÖVE is an awesome 2D game framework for Lua.