ggez
bevy
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ggez | bevy | |
---|---|---|
43 | 453 | |
3,610 | 21,684 | |
1.1% | 2.8% | |
8.9 | 9.9 | |
5 days ago | about 11 hours ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ggez
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
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ggez 0.8.1 - only text is rendering; help needed please
ggez simple example (not working): https://github.com/ggez/ggez/tree/master/examples/01_super_simple.rs ggez bunnymark (works in batched mode only): https://github.com/ggez/ggez/blob/master/examples/bunnymark.rs wgpu example (working): https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/hello-triangle
- SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
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[Beginner] Are there any easy 2d graphic libraries?
I’ve used https://ggez.rs for side projects and have been happy with it.
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What do I need for a board game?
I've previously used ggez for simple pet projects, and have found it to be fairly simple for what you're describing
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Is there a better way to do this? (Drawing a lot of rectangles with GGEZ)
Take a look at https://github.com/ggez/ggez/blob/master/examples/spritebatch.rs
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New to Game Dev
Alongside macroquad, ggez is also quite popular for 2D, It aims to implement an API based on a Rustified version of the LÖVE framework
I did look at GGEZ as well, and you probably should too.
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Lies we tell ourselves to keep using Golang
Rust is a general purpose programming language. It can do low level systems programming but it's also highly capable of doing web backends, web frontends (wasm), game design, small utility scripts, etc.
A big thing people learning Rust do my mistake is to try and use all of the low level features straight away. Rust has tools like Rc, RefCell, Arc, and RwLock that let you have a garbage collected language (well, reference counted) and not worry about any of the low level memory management details.
See things like https://ggez.rs/ for games and https://www.arewewebyet.org/ for web stuff.
Although honestly I think if you're looking for a "hot" backend web language I'd say Elixir is the more well designed one than Go.
bevy
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Rust and its friendly crates: Don't miss out on them!
Bevy
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Known "Entity Component Systems" implementations in Go?
P.S. In Rust lang Bevy is incredible. https://bevyengine.org/ Very fast growing, and vibrant community.
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What are the disadvantages of Rust?
yes. check out https://bevyengine.org and https://fyrox.rs for whole engines. theres also things like macroquad, nannou, piet, femtovg for higher level drawing and rendering abstractions and if you want something lower level i highly recommend wgpu (graphics abstraction over Vulkan, WebGL, Metal and more)
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And it was surprisingly easy to install and get going, too...
https://bevyengine.org - data driven ECS based (code-only for now but already very useable, imo the more promising one)
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Will bevy ever have a gui like godot?
A lot of discussion about the editor has also happened outside of this issue. For example on the Discord in #editor-dev and most recently also here: https://github.com/bevyengine/bevy/discussions/7100. There is still some groundwork to be laid before the editor development can really get going (e.g. UI and asset system) but there is definitely movement in this area.
issue 85.
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Any idea about what Figma is using to run Rust/c++ code in browser?
Bevy uses wgpu for rendering and it can target web-assembly as well. Going through its source code could give you an idea where to start and the crates to use.
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Bevy app to generate single-frame image?
https://github.com/bevyengine/bevy/pull/5550 maybe this can guide you
- Next Rust Compiler
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Bevy + Webserver, architecture help
I'm doing a procedural flower generator using Bevy (https://bevyengine.org/) as a way to learn rust, and the goal is to embed it into a wasm webapp.
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Fyrox - 3D and 2D game engine written in Rust
piston - A modular game engine written in Rust
specs - Specs - Parallel ECS
gdnative - Rust bindings for Godot 3
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
macroquad - Cross-platform game engine in Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
raylib - A simple and easy-to-use library to enjoy videogames programming
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.