Kaguya VS Aurora

Compare Kaguya vs Aurora and see what are their differences.

Kaguya

D3D12 Rendering Engine (by kcloudy0717)

Aurora

Real-time GPU path tracing with a USD Hydra render delegate (by Autodesk)
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Kaguya Aurora
1 1
380 469
- 2.3%
0.0 3.1
over 1 year ago 2 months ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kaguya

Posts with mentions or reviews of Kaguya. We have used some of these posts to build our list of alternatives and similar projects.

Aurora

Posts with mentions or reviews of Aurora. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Kaguya and Aurora you can also consider the following projects:

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

chatty - Basic IRC client for writing bots

RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.

reshade - A generic post-processing injector for games and video software.

gatling - Hydra-enabled GPU path tracer that supports MaterialX and MDL

ExIrc - IRC client adapter for Elixir projects

AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

ejabberd - Robust, Ubiquitous and Massively Scalable Messaging Platform (XMPP, MQTT, SIP Server)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.