jumpy
tealr
jumpy | tealr | |
---|---|---|
28 | 10 | |
1,544 | 63 | |
1.2% | - | |
8.9 | 6.6 | |
4 days ago | 5 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jumpy
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
tealr
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What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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Announcing mlua 0.8.0-beta with Roblox Luau support
Fantastic! Very happy to see this move forward at such a fast pace. We’re implementing scripting in Fish Fight via the tealr crate, which wraps mlua (and rlua).
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Man, I love this language.
Hopefully the last hand on https://github.com/lenscas/tealr for a new release. Mostly going over the documentation. Laying less emphasis on teal and more on "Hey, using this you can express a more typesafe api to lua and can actually easily document it.".
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What's everyone working on this week (7/2022)?
tealr, my wrapper around rlua and mlua to focus on (among other things) being better able to describe your api in the form of types: Getting it to a point to release a new version. Which is all about allowing people to document they API that they created for lua/teal. This documentation gets written to the definition files when generating them. In addition, you can also ask tealr to generate a instance.help(page:Option) method on your types. When doing this, the documentation gets made available through this function. By default it prints out "type level" documentation for this type, as well as what other pages are availalbe. When given a string, it shows the documentation for that page instead. Pages that belong to methods also automatically include the type signature.
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What's everyone working on this week (33/2021)?
This requires some new features in my Rust <-> Teal FFI library tealr https://github.com/lenscas/tealr which is now also close to getting a new release, with the only thing I want to do is fix how its TypedFunction work (right now, it always contains a lua function, even if it was made inside of Rust, which puts some needless limits on it).
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What's everyone working on this week (29/2021)?
After that it is time to finish mlua support for tealr . As well as making it better at dealing with api's like tealsql has made.
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Cargo: A universal installer!
In case anyone is interested: Issue about it here https://github.com/lenscas/tealr/issues/17
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rust-analyzer changelog #69
Can you try removing the println! at https://github.com/lenscas/tealr/blob/cee2363a14c53b995a69efb2b4cbd84010905276/tealr_derive/src/lib.rs#L155?
What are some alternatives?
rust-sdl2 - SDL2 bindings for Rust
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
bbscript - Parses BBScript for various Arc System Works Games
koto - A simple, expressive, embeddable programming language, made with Rust
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
hello-actix - Hello, actix!
iroha - Iroha - A simple, enterprise-grade decentralized ledger
tealr_doc_gen - an online documentation generator for apis written with tealr
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
tealsql - a sqlx wrapper for teal and lua
rust-drive-ai - Self driving car AI in road fighter world
CubeSimRS - Rust based Rubik's Cube simulation and solving library.