johnny-five
engine
johnny-five | engine | |
---|---|---|
21 | 55 | |
13,201 | 9,138 | |
- | 0.9% | |
1.3 | 9.8 | |
6 months ago | 7 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
johnny-five
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Qwik & Arduino with Johnny Five
Some times ago I have played with johnny-five, a JavaScript Robotics & IoT platform. In short words, we can communicate with our Arduino or Raspberry by using JavaScript with a very friendly syntax.
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Dockerize Javascript IOT Applications
The library Johnny-Five is a Javascript library that allows you to control Arduino and other microcontrollers using Javascript. It is very easy to use and it has a lot of examples that you can use to learn how to use it.
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Is there a differnece if I program the Arduino using NodeJS instead of it language c/c++
+Here is the platform used to program the board http://johnny-five.io/
- Arduino to PC Serial Protocol Library
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From Wi-Fi to Li-Fi, sending data via light using Arduino and JavaScript
I decided to use the Johnny-Five JavaScript framework for this. After installing it , I started by declaring a few variables and instantiating the transmitter board.
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Guide please🙏i will really mean a lot.
IOT is the internet of things. That loosely means - interconnected devices that aren't your standard "computer." You can totally do that with JS and a little computer like an Arduino. You can use https://johnny-five.io/ or something... but I'm talking about - a year from now -
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help - Cannot figure out why I keep getting SyntaxError: Unexpected token {
here it the project's github: https://github.com/rwaldron/johnny-five
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JS Library for controlling devices with cameras
Johnny Five seems like a neat project for that bit. What I'm trying to find is a library for using the camera bit. Sorry if my original question wasn't specific enough. I'll try to clarify here.
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Anybody build / programmed LEDs using Node?
Start here: http://johnny-five.io/
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Firmata on ESP32 (WROOM)
I am trying to put Firmata on ESP32 and connect it to the johnny-five lib (or any other JS client). I managed to put official Firmata and other forks related to ESP32, but it doesn't work (build+upload succeed), but I'm getting "ready" from the device.
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
What are some alternatives?
cylon.js - JavaScript framework for robotics, drones, and the Internet of Things (IoT)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
serialport - Access serial ports with JavaScript. Linux, OSX and Windows. Welcome your robotic JavaScript overlords. Better yet, program them!
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
onoff - GPIO access and interrupt detection with Node.js
melonJS - a fresh, modern & lightweight HTML5 game engine
node-rpio - Raspberry Pi GPIO library for node.js
matter-js - a 2D rigid body physics engine for the web ▲● ■
spi-device - SPI serial bus access with Node.js
WebXR-games - Curated list of cool WebXR Games & Experiences
pigpio - Fast GPIO, PWM, servo control, state change notification and interrupt handling with Node.js on the Raspberry Pi
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL