assimp VS hylide

Compare assimp vs hylide and see what are their differences.

assimp

Haskell FFI bindings for Assimp (by joelburget)

hylide

GLSL embedded in Haskell (by sleexyz)
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assimp hylide
- 1
11 480
- -
0.0 4.8
almost 9 years ago 4 months ago
C++ JavaScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning assimp yet.
Tracking mentions began in Dec 2020.

hylide

Posts with mentions or reviews of hylide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-21.

What are some alternatives?

When comparing assimp and hylide you can also consider the following projects:

fltkhs - Haskell bindings to FLTK GUI toolkit.

pcf-font - PCF font parsing and rendering library.

sdl2 - Haskell bindings to the SDL2 library

plot-light - A lightweight plotting library, exporting to SVG

threepenny-gui - GUI framework that uses the web browser as a display.

blank-canvas - A Haskell API into HTML5 Canvas

Win32 - Haskell support for the Win32 API

SVGFonts - Fonts from the SVG-Font format

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

free-game - The free game engine

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

d3js - Haskell to D3.js binding by deep EDSL approach.