hylide VS blank-canvas

Compare hylide vs blank-canvas and see what are their differences.


GLSL embedded in Haskell (by sleexyz)


A Haskell API into HTML5 Canvas (by ku-fpg)
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hylide blank-canvas
1 0
468 68
- -
0.0 2.9
almost 4 years ago 24 days ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of hylide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-21.


Posts with mentions or reviews of blank-canvas. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning blank-canvas yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing hylide and blank-canvas you can also consider the following projects:

pcf-font - PCF font parsing and rendering library.

SVGFonts - Fonts from the SVG-Font format

gloss - Painless 2D vector graphics, animations and simulations.

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

d3js - Haskell to D3.js binding by deep EDSL approach.

SFML-control - Higher level abstractions on top of SFML

free-game - The free game engine

Win32 - Haskell support for the Win32 API

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

diagrams-lib - Diagrams standard library

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)