assimp VS sdl2

Compare assimp vs sdl2 and see what are their differences.

assimp

Haskell FFI bindings for Assimp (by joelburget)

sdl2

Haskell bindings to the SDL2 library (by haskell-game)
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assimp sdl2
- 3
11 353
- 0.8%
0.0 5.6
almost 9 years ago 2 months ago
C++ Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning assimp yet.
Tracking mentions began in Dec 2020.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

What are some alternatives?

When comparing assimp and sdl2 you can also consider the following projects:

fltkhs - Haskell bindings to FLTK GUI toolkit.

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

threepenny-gui - GUI framework that uses the web browser as a display.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

Win32 - Haskell support for the Win32 API

webkit - Haskell interface to WebKitGTK+

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

sdl2-image - Haskell bindings to SDL2_image.

OpenGL - Haskell bindings to OpenGL

sdl2-mixer - Haskell bindings to SDL2_mixer.