jMonkeyEngine
BabylonJS
jMonkeyEngine | BabylonJS | |
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38 | 63 | |
3,699 | 22,488 | |
0.7% | 1.2% | |
9.0 | 10.0 | |
9 days ago | 3 days ago | |
Java | TypeScript | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
three.js - JavaScript 3D Library.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
react-three-fiber - 🇨🇠A React renderer for Three.js
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
GreenLightning - High performance microservice runtime
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Godot - Godot Engine – Multi-platform 2D and 3D game engine
model-viewer - Easily display interactive 3D models on the web and in AR!
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
A-Frame - :a: Web framework for building virtual reality experiences.