Code of game engine written in Java: what does it hide?

This page summarizes the projects mentioned and recommended in the original post on dev.to

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  • jMonkeyEngine

    A complete 3-D game development suite written in Java.

  • At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.

  • jbullet

    The JBullet implementation used in jMonkeyEngine3.

  • JBullet is a Java port of the Bullet real-time physics engine. It's not developed directly by the jmonkey team, but a fork from one of the team members is used as a third-party library in the main project, so it's worth a check as well.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • sdk

    The jMonkeyEngine3 Software Development Kit based on Netbeans (by jMonkeyEngine)

  • That's all for today. I've collected all the errors, both in the article and in pull requests for the project developers (click, click, click). This is the second time I've been able to help the programming community by contributing to open-source projects. I'm very happy about it.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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