isa3d VS GameNetworkingResources

Compare isa3d vs GameNetworkingResources and see what are their differences.

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isa3d GameNetworkingResources
4 9
5 6,829
- -
3.9 5.3
about 1 year ago 2 months ago
C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

isa3d

Posts with mentions or reviews of isa3d. We have used some of these posts to build our list of alternatives and similar projects.

GameNetworkingResources

Posts with mentions or reviews of GameNetworkingResources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

What are some alternatives?

When comparing isa3d and GameNetworkingResources you can also consider the following projects:

UnityDoorstop - Doorstop -- run C# before Unity does!

2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development

Riptide - Lightweight C# networking solution for multiplayer games.

netmon_cli - A simple and lightweight terminal packet sniffer.

unity-libs-nuget - Template for generating stripped Unity game libs nugets

mc-mesher - marching cubes mesh generator for c++, c#, and unity

nanoem - nanoem is an MMD (MikuMikuDance) compatible implementation and its like cross-platform application mainly built for macOS.

rayjs - Javascript bindings for raylib in a single ~3mb executable

Onya - An open-source general-purpose programming language

Backroll - Unity C# Port of GGPO built atop Hourai Networking

builder - Multiplayer game framework

netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.