GameNetworkingResources VS Riptide

Compare GameNetworkingResources vs Riptide and see what are their differences.

Our great sponsors
  • Zigi - Delete the most useless function ever: context switching.
  • SonarLint - Clean code begins in your IDE with SonarLint
  • InfluxDB - Build time-series-based applications quickly and at scale.
  • Scout APM - Truly a developer’s best friend
GameNetworkingResources Riptide
6 4
5,183 634
- 8.5%
6.0 7.3
3 months ago about 1 month ago
C C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameNetworkingResources

Posts with mentions or reviews of GameNetworkingResources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-28.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Riptide yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing GameNetworkingResources and Riptide you can also consider the following projects:

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

Mirror - #1 Open Source Unity Networking Library

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

2DGD_F0TH - Mirror Repository for GameDev ebook "2D Game Development: From Zero To Hero"

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine

SA-MP - A repository for making the latest SA-MP version open source