In what order would you add features for an MMO?

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  • GameNetworkingResources

    A Curated List of Game Network Programming Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).

  • AmalgamEngine

    An engine for easily creating virtual worlds

    If you want a real-world example, I'm a solo dev doing something of the sort. The readme in my repo has a chronological list of the steps I've taken. I have some additional stuff in there though since I have a 3D world (isometric sprites) and live tile map editing.

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