GameNetworkingResources
Onya
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18 days ago | 3 months ago | |
C | C | |
- | BSD 3-clause "New" or "Revised" License |
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GameNetworkingResources
- Q: How are online games like Street Fighter 6 able to synchronize inputs from two players at a high frame rate? (60fps)
- Where to start with online multiplayer?
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How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
Honestly this is all largely a completely solved problem space. The article is just way out in left field seemingly fully oblivious to how game netcode currently works, which certainly isn't with AI prediction.
Look at actual game engine docs like this one from Valve https://developer.valvesoftware.com/wiki/Latency_Compensatin... or this one from Halo https://www.halowaypoint.com/news/closer-look-halo-infinite-...
But tldr is the only thing a client ever predicts is their own inputs, which of course can't really ever end up wrong later on. There's no other prediction happening (eg, the position of other players is not predicted)
And then for anti-cheat/optimization purposes the server also only sends positions for enemies that could be visible soon, which is done by taping into the same map chunking logic that would be used for asset streaming.
There's a ton of other great resources on this topic here https://github.com/ThusWroteNomad/GameNetworkingResources
But you'll find they all largely do the same basic thing. There's nuance in some of the rules and what state is replicated and what isn't (such as server side or client side ragdolls), but the general architecture tends to be the same. And without a fundamental shift in connectivity, seems pretty unlikely to change.
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In what order would you add features for an MMO?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
Onya
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HELP! For the last 2 days or so I have been trying to figure out why this is only reading the first line then freezing. It receiving all the content from both lines but not executing the second line correctly.It executes the first line ok. Any help is appreciated( I have been trying to fix for days)
Any help is appreciated :) Ill even but you in the credits if you want Source code
What are some alternatives?
UnityDoorstop - Doorstop -- run C# before Unity does!
2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development
ring - Simple and flexible programming language for applications development
Riptide - Lightweight C# networking solution for multiplayer games.
netmon_cli - A simple and lightweight terminal packet sniffer.
unity-libs-nuget - Template for generating stripped Unity game libs nugets
nanoem - nanoem is an MMD (MikuMikuDance) compatible implementation and its like cross-platform application mainly built for macOS.
mc-mesher - marching cubes mesh generator for c++, c#, and unity
rayjs - Javascript bindings for raylib in a single ~3mb executable
builder - Multiplayer game framework
AmalgamEngine - An engine for easily creating virtual worlds
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]