is-Engine
magnum-examples
is-Engine | magnum-examples | |
---|---|---|
26 | 1 | |
192 | 265 | |
- | - | |
4.7 | 6.8 | |
10 months ago | 2 months ago | |
C | C++ | |
zlib License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
is-Engine
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I Can Transform : 5th Anniversary
[I Can Transform](url=https://linktr.ee/is_daouda) is now 5 years old! ✨🌟✨
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I Can Transform : 5 Years Anniversary
🔗 Game link
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I Can Transform - New Gameplay (More details in comment)
is::Engine.
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I Can Transform : Multiplayer (Super Stars Challenge) is available !
The game was developed with the is::Engine (a game engine that uses C++, SFML 2 & SDL 2).
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What engine to use for "physics demos"?
Hi, If you are interested in C++ and SFML /SDL 2 programming then I recommend this game engine: is::Engine It integrates the Box 2d physics engine.
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is::Engine 3.3.7 is available !
is::Engine 3.3.7 is available. Here are the new features:
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[is::Engine] C++, SFML, SDL 2 Game Engine for Web (HTML 5), Android & PC
I would like to share with you is::Engine : a C++ game engine that allows you to create games / apps on web (HTML 5), Android and PC. It is available for free on Github.
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is::Engine 3.3.6 is available !
is::Engine 3.3.6 released! Here are the improvements to the engine: - Support for sf::Music class on Android by SDL 2 library. - Bug fixed.
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C++ Game Engine for Android, Web (HTML 5), Linux and Windows
"is::Engine" is a C++ game engine that allows you to program with SDL 2 but using SFML concepts (classes, functions, ...). Note that you can use SDL code at any time if you wish.
- [is::Engine 3.3.5] Run SFML C++ Games / Applications with SDL 2 on Linux
magnum-examples
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Best Vulkan wrapper / low-level graphics library?
While the Vulkan wrapper layer isn't that well documented or advertised yet (to Magnum standards at least), there's a Vulkan Triangle example making use of the basic bits to get you an idea how it might feel like. Apart from that:
What are some alternatives?
HMT - HMT is a multi-text editor which provides you to interact with HMTL, Markdown, Inline and Internal CSS with a one-click preview system...😲😲😲
tangram-es - 2D and 3D map renderer using OpenGL ES
sfml-vscode-boilerplate - A cross-platform SFML 2.5.1 & C++17 build environment for Visual Studio Code
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
is-Engine-Demo - This version is made for 35 years of Super Mario Bros!
corrade - C++11 multiplatform utility library
forkleft - Fegeya Forkleft, C++ implementation of ~new generation~ mark-up language.
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
beatmup - Beatmup: image and signal processing library
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
goxjs/gl - Go cross-platform OpenGL bindings.
binaryen - Optimizer and compiler/toolchain library for WebAssembly