iroh VS bevy

Compare iroh vs bevy and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
iroh bevy
7 574
1,575 32,358
4.4% 2.0%
9.8 9.9
2 days ago 4 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

iroh

Posts with mentions or reviews of iroh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-02.
  • SeaweedFS fast distributed storage system for blobs, objects, files and datalake
    7 projects | news.ycombinator.com | 2 Feb 2024
    If you're talking about this https://github.com/n0-computer/iroh ... Iroh is a p2p file syncing protocol. That's not even close to the same wheelhouse as SeaweedFS?
  • I Moved My Blog from IPFS to a Server
    8 projects | news.ycombinator.com | 31 Jan 2024
    Totally biased founder here, but I work on https://github.com/n0-computer/iroh, a thing that started off as an IPFS implementation in rust, but we broke out & ended up doing our own thing. We're not at the point where the iroh implements "the full IPFS experience" (some parts border on impossible to do while keeping a decentralized promise), but we're getting closer to the "p2p website hosting" use case each week.
  • Willow Protocol
    7 projects | news.ycombinator.com | 17 Jan 2024
    if you are looking for something similar to ipfs but a bit more minimalistic and performance oriented, check out iroh https://github.com/n0-computer/iroh .

    It is a set of open source libraries for peer to peer networking and content-addressed storage. It is written in rust, but we have bindings to many languages.

    One part of iroh is a work in progress implementation of the willow spec. The lower layers include a networking library similar to libp2p and a library for content-addressed storage and replication based on blake3 verified streaming.

    Most iroh developers have been active in the ipfs community for many years and have shared similar frustrations... See this talk from me in 2019 :-) https://www.youtube.com/watch?v=Qzu0xtCT-R0

  • Planning to make a video on cool Rust apps focused on the end user. Make recommendations!
    38 projects | /r/rust | 2 Nov 2022
    IPFS Protocol Stack: Iroh
  • Iroh: A New Implementation of IPFS in Rust
    2 projects | news.ycombinator.com | 28 Oct 2022
    We have an initial release out since earlier today: https://github.com/n0-computer/iroh/releases/tag/v0.1.0 but we are still very early, so be gentle :)
  • ACM SIGCOMM'22: Design and Evaluation of IPFS
    3 projects | news.ycombinator.com | 6 Sep 2022
    (Disclosure: I work for the Filecoin Foundation/Filecoin Foundation for the Decentralized Web).

    I do actually agree that the privacy and anonymity aspects of IPFS are not well- conveyed. I think people get hooked on the "censorship-resistant" nature of decentralized systems, without understanding that even if you have multiple sources, for instance in a content-addressable network like IPFS, aggressive censorship systems have other strategies to dissuade dissemination or punish readers. You always have to be thinking a few steps ahead. Services like Tor and, I hope, the IPFS network both try to convey what threat models they are useful for, and which they are not, but it's really hard to stop overenthusiastic re-statements that give them super-powers they do not, in fact, possess.

    That said, there's a bunch of careful thinking right now going on about how IPFS's privacy story could be improved: https://blog.ipfs.tech/ipfs-ping-2022-recap/ has a couple of sessions on this, and is a great summary of some other recent developments in the space.

    One of those improvements is in the point about nodes being high CPU, RAM, etc. (I actually find this to be more of a challenge when running the full IPFS Go node locally on my desktop, rather than on a VPS; it requires some tweaking.)

    The strategy right now is to encourage more implementations of IPFS to cover more use-cases; the original go-ipfs had to do everything, including maintaining some legacy decisions. Nowadays, there's a lot of effort on alternative IPFS implementations that can be slimmer, or optimised for particular scenarios, e.g. on an embedded device, serving a high-load web gateway, or providing millions of files. Protocol Labs recently renamed their canonical go-ipfs to kubo (https://github.com/ipfs/kubo ) to make it more of a peer with other implementations.

    Of course, I love all these new generation implementations EQUALLY, but if you pushed me, I've enjoyed playing around with https://github.com/n0-computer/iroh , a modular rust implementation building off the increasingly robust rust libp2p etc libraries. There's some more to pick from here: https://docs.ipfs.tech/basics/ipfs-implementations/

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing iroh and bevy you can also consider the following projects:

kubo - An IPFS implementation in Go

Amethyst - Data-oriented and data-driven game engine written in Rust

dragit - Application for intuitive file sharing between devices.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

oku - Oku is a hive browser written in Rust.

Fyrox - 3D and 2D game engine written in Rust

rust-libp2p - The Rust Implementation of the libp2p networking stack.

piston - A modular game engine written in Rust

iced - A cross-platform GUI library for Rust, inspired by Elm

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Admarus - Peer-to-Peer Search Engine for IPFS

specs - Specs - Parallel ECS