ioq3 VS tiled

Compare ioq3 vs tiled and see what are their differences.

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ioq3 tiled
12 154
2,307 10,631
0.7% 0.7%
7.1 9.0
about 11 hours ago 2 days ago
C C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ioq3

Posts with mentions or reviews of ioq3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-03.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing ioq3 and tiled you can also consider the following projects:

Quake-III-Arena - Quake III Arena GPL Source Release

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

Terasology - Terasology - open source voxel world

raylib - A simple and easy-to-use library to enjoy videogames programming

Quake - Quake GPL Source Release

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

tinyc.games - Tiny C games you can compile and run RIGHT NOW

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.