infernal_js
rawgl
infernal_js | rawgl | |
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4 | 4 | |
5 | 141 | |
- | - | |
0.0 | 7.8 | |
about 4 years ago | over 2 years ago | |
Assembly | C++ | |
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infernal_js
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Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
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Roll Your Own Minilanguages with Mini-Interpreters (1989)
You might be interested to know that Another World was not Eric Chahi's first game to implement a VM. Infernal Runner (Amstrad CPC, 1985) was recently reverse-engineered to be playable in the browser. Some details and source: https://github.com/cyxx/infernal_js
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]
rawgl
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Lessons from Open-Source Game Projects
raw(gl) - Another World clone. C++, SDL2
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Another World Ported to FPGA
Gregory Montoir have reimplemented the VM in C++ here:
https://github.com/cyxx/rawgl
He also did the same for Flashback (REminiscence)
- For you oldschooler RetroGaming old farts out there! WHO REMEMBERS this weirdo game WAY back when? Geeze is this game hard hahahahaha. WELL now it runs Super Duper fast, ya know, THIRTY years later
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Please Help Me Identify a Game
Depending on where you live, it was either called "Out Of This World" or "Another World". It's a cool game, because the engine was written as a kind of "virtual machine" that interprets game bytecode. And the interpreter itself was pretty small, and easy to port to new platforms, so although the game started on the Amiga and Atari ST, it got a ton of ports over the years (literally a couple dozen systems). There are even open source versions of the game engine.
What are some alternatives?
a5k - Another World on a chip
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
f2bgl - Fade To Black engine reimplementation (SDL, OpenGL)
rawpsx - adaptation/port of https://github.com/cyxx/rawgl (Another World) for the PlayStation using PSn00bSDK
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
aw64 - nintendo 64 port of https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
trusearch - Perform advanced search on unofficial rutracker.org (ex torrents.ru) XML database
Teeworlds - A retro multiplayer shooter
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
Avara - Port of the original 1996 game from Ambrosia Software.