infernal_js
trusearch
infernal_js | trusearch | |
---|---|---|
4 | 1 | |
5 | 5 | |
- | - | |
0.0 | 5.4 | |
about 4 years ago | almost 3 years ago | |
Assembly | Go | |
- | MIT License |
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infernal_js
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Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
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Roll Your Own Minilanguages with Mini-Interpreters (1989)
You might be interested to know that Another World was not Eric Chahi's first game to implement a VM. Infernal Runner (Amstrad CPC, 1985) was recently reverse-engineered to be playable in the browser. Some details and source: https://github.com/cyxx/infernal_js
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]
trusearch
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Roll Your Own Minilanguages with Mini-Interpreters (1989)
These days you can benefit from minilanguages without actually implementing them. It is surprisingly easy to embed JS or Lua into your program.
Recently I was looking for Linux games at some Russian torrent site which match my taste. Search engine on it is not particularly good, it allows search only on torrent title. While each torrent description contains genre, year and a lot of other info which is pretty suitable for machine interpretation.
So I found XML dump of tracker database (about 22 GB) with torrent descriptions and built tool which allows to process torrent records with an arbitrary JS script to filter records. Like AWK, but suited for specific XML input and scripted with JS.
This way I could filter games based on year, genre and gaming engine. JS engine I used is implemented in pure Go, so it doesn't introduced additional runtime dependencies. With such approach it's easy to write any search query, aggregation and so on.
BTW, here is the project link: https://github.com/Snawoot/trusearch
What are some alternatives?
a5k - Another World on a chip
clickhouse-backup - Tool for easy ClickHouse backup and restore using object storage for backup files.
Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
goroutine-inspect - An interactive tool to analyze Golang goroutine dump.
rawpsx - adaptation/port of https://github.com/cyxx/rawgl (Another World) for the PlayStation using PSn00bSDK
slackdump - Save or export your private and public Slack messages, threads, files, and users locally without admin privileges.
aw64 - nintendo 64 port of https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/
onedump - Database dump with one command and configuration.
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
xj2go - Convert xml and json to go struct