imnodes
VL.Fuse
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imnodes
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Visual Node Graph with ImGui
What ImGui library did you use to create the node graph? https://github.com/Nelarius/imnodes?
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Yet another one man game engine
it is! used this lib imnodes although it just manages UI part, the graph itself is a custom implementation since I wanted to be able to process those through my own threading system and things like that
- ImHex β A Hex Editor for Reverse Engineers and Programmers
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Spline Thingies from Unreal and Fusion - What Are They Called?
Like this? https://github.com/Nelarius/imnodes
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How to build a drag and drop schematic app
Node editor examples https://github.com/Nelarius/imnodes https://github.com/paceholder/nodeeditor
VL.Fuse
- VVVV β A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride β Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma β Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
What are some alternatives?
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Stride Game Engine - Stride Game Engine (formerly Xenko)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
PresentMon - Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Pcx - Point cloud importer & renderer for Unity
implot - Immediate Mode Plotting
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ θ½»ιηθ·¨εΉ³ε°εΎε½’εΌζ)
Leuchtknoten - Leuchknoten is an interactive LED controller to create beautiful node based patterns on an esp32.
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones