HPX VS FluidX3D

Compare HPX vs FluidX3D and see what are their differences.

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HPX FluidX3D
15 53
2,419 3,207
0.6% -
9.8 8.6
3 days ago 7 days ago
C++ C++
Boost Software License 1.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HPX

Posts with mentions or reviews of HPX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-07.

FluidX3D

Posts with mentions or reviews of FluidX3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.

What are some alternatives?

When comparing HPX and FluidX3D you can also consider the following projects:

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

OpenCL-examples - Simple OpenCL examples for exploiting GPU computing

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

McCode - The home of the McStas (neutrons) and McXtrace (x-rays) Monte-Carlo ray-tracing instrument simulation codes.

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

pysph - A framework for Smoothed Particle Hydrodynamics in Python

libcds - A C++ library of Concurrent Data Structures

lbm - A simple full-python 2D lattice-boltzmann code

Boost.Compute - A C++ GPU Computing Library for OpenCL

intel-extension-for-tensorflow - IntelĀ® Extension for TensorFlow*

ArrayFire - ArrayFire: a general purpose GPU library.

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck