FluidX3D VS McCode

Compare FluidX3D vs McCode and see what are their differences.

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FluidX3D McCode
53 1
3,210 77
- -
8.6 9.8
7 days ago about 23 hours ago
C++ Fortran
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FluidX3D

Posts with mentions or reviews of FluidX3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.

McCode

Posts with mentions or reviews of McCode. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing FluidX3D and McCode you can also consider the following projects:

HPX - The C++ Standard Library for Parallelism and Concurrency

3D-Raycaster-Engine - OpenGL Raycaster written in C.

OpenCL-examples - Simple OpenCL examples for exploiting GPU computing

MiniRT - Ray tracing project for 42 school, Codam.

pysph - A framework for Smoothed Particle Hydrodynamics in Python

C-Raytracer - A CPU raytracer from scratch in C

lbm - A simple full-python 2D lattice-boltzmann code

Koko - Koko is raytracing software for the design and analysis of optical imaging and illumination systems

intel-extension-for-tensorflow - Intel® Extension for TensorFlow*

Enzyme - High-performance automatic differentiation of LLVM and MLIR.

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

OpenCL-Wrapper - OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.