dxvk
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homebrew-wine | dxvk | |
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33 | 765 | |
549 | 11,898 | |
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8.4 | 9.4 | |
9 days ago | 4 days ago | |
Ruby | C++ | |
- | zlib License |
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homebrew-wine
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macOS Install Guide
You will need to install homebrew. ARM users will also need Rosetta (I think), but homebrew should be the native version. Next we need wine that can run 32 bit binaries: brew install --cask --no-quarantine gcenx/wine/wine-crossover.
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[Guide] How to run Nuclear Throne on MacOS X 15+
The standard Wine package also stopped working with the Catalina update. To get around this, we'll use a specific version of Wine, developed by Gcenx, made for MacOS 10.15+. To install it, you first need to install Homebrew. To do this, open the application Terminal (the easiest way to do this is hit Cmd + Space, then type "Terminal", then hit return), type in the following command, and hit return:
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Macbook air M1 MT5
For Wine version that works for me is Wine-Crossover version provided here https://github.com/Gcenx/wine-on-mac#macos-catalina-and-later.
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Will this laptop play LOTRO
Crossover from Codeweavers (which is a version of WINE) runs 32-bit applications on post-Mojave MacOS with a 32->64-bit conversion layer and one of the free/open-source versions of WINE based on the code donated by Codeweavers (located here: https://github.com/Gcenx/homebrew-wine) does the same thing.
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Thea: The Awakening polygon glitches. Workaround ideas?
Currently using: ==> wine-crossover: 22.0.1 https://github.com/Gcenx/homebrew-wine/
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Emulating Win32
Try `gcenx` distribution of wine with crossover patches (https://github.com/Gcenx/homebrew-wine).
- The truth about Mac, Windows and Linux
- List of free apps/tools in my M1Max
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KotOR 1 modding on MacOS
Ah, sorry, I assumed from you mentioning installing Wine that you had Homebrew already. Yeah, you need to install Homebrew, there's a command to copy on its website. Once that's done, you need to run the command on the page I linked above to install the fixed version of Wine. After that completes, you should be able to just run the exe (it may prompt you for permission to access a folder or two first), or if not it'll probably ask you to pick which app to use if you try (in which case you can just select Wine Crossover from the list it presents).
- Is there a free version/ alternative of parralels/crossover
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
WineskinServer - Wineskin
dxvk-async
UTM - Virtual machines for iOS and macOS
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
darling - Darwin/macOS emulation layer for Linux
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
installing-insurgnece
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
macOS_Wine_builds - Official Winehq macOS Packages
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
macs-fan-control - Control fans on Apple computers
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]