iced
wgpu
iced | wgpu | |
---|---|---|
3 | 195 | |
11,379 | 10,995 | |
- | 2.5% | |
9.5 | 9.9 | |
over 2 years ago | about 15 hours ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iced
- [Rust] Pouvez-vous faire une bonne interface graphique dans Rust?
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Borderlands 3 Save Editor - A GUI save editor written in Rust using iced.
This is my first GUI cross platform desktop application I have ever written. It was a pleasure writing it in Rust using the iced GUI framework. Just thought I'd share it to hear some feedback from the community.
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GTK and custom themes - what really happened
That said, I'm not totally convinced about SixtyFPS today. There are some other interesting options that are suitable GUI toolkits for Rust. Such as OrbTk and Iced. Each toolkit is approaching the GUI space in a different way, so it'll be interesting to see where we end up in a few more years. QML-esque SixtyFPS, ECS-based OrbTk, Elm-based Iced, and a few others out there.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!
vulkano - Safe and rich Rust wrapper around the Vulkan API
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
giui - A normal rust gui crate
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
elm-solve-deps - A dependency solver for the elm ecosystem
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
whisperfish
bevy - A refreshingly simple data-driven game engine built in Rust
milton - exploring rust through home IoT applications
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.