Borderlands 3 Save Editor - A GUI save editor written in Rust using iced.

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

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  • iced

    A cross-platform GUI library for Rust, inspired by Elm

    Not too difficult, essentially you will need to implement two traits from iced, one to handle the rendering of the component and one to handle events i.e mouse events/keyboard events. You can use an existing component as a template and modify it to your needs.

  • iced

    A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced] (by hecrj)

    This is my first GUI cross platform desktop application I have ever written. It was a pleasure writing it in Rust using the iced GUI framework. Just thought I'd share it to hear some feedback from the community.

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • bl3_save_edit

    Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!

    GitHub: https://github.com/ZakisM/bl3_save_edit

  • wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API.

    Do you by chance have an M1 mac? I recently ran into something similar in a personal project, Apple apparently changed how occluded window resource cleanup is handled. https://github.com/gfx-rs/wgpu/issues/1783

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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