heatshrink
Allegro
heatshrink | Allegro | |
---|---|---|
5 | 24 | |
1,258 | 1,765 | |
0.5% | 1.2% | |
0.0 | 8.3 | |
6 months ago | 9 days ago | |
C | C | |
ISC License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
heatshrink
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Custom desktop animations are fine.
The images need to be converted and compressed. I ripped the file2icon function out of this script instead of getting the entire asset packaging system going. You'll need ImageMagick installed and compile heatshrink to make it work.
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research embedded C/C++ compression library for cortex M4
Hi. Maybe you want to give it a try: https://github.com/atomicobject/heatshrink
- Heatshrink: Data compression library for embedded/real-time systems
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C Deep
heatshrink - Data compression/decompression library for embedded and real-time systems. ISC
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
ZLib - A massively spiffy yet delicately unobtrusive compression library.
raylib - A simple and easy-to-use library to enjoy videogames programming
libvips - A fast image processing library with low memory needs.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
smaz - Small strings compression library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
libevent - Event notification library
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac