hashlink
zui
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashlink
-
3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
-
Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
-
SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
-
Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
-
lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
zui
-
3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
-
ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
-
Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
What are some alternatives?
SDL - Simple Directmedia Layer
as3hx - Convert AS3 sources to their Haxe equivalent
awesome-haxe-gamedev - Resources for game development on haxe
ax3 - AS3 to Haxe converter
copybara - Copybara: A tool for transforming and moving code between repositories.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
armortools - 3D Content Creation Tools
reaper-with-typescript-starter
nixos-configuration - Nix(OS) system and user configurations
haxe.io - The home of the Haxe Roundup's (Work in Progress)
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL