hashlink
copybara
hashlink | copybara | |
---|---|---|
5 | 14 | |
791 | 1,992 | |
1.3% | 1.1% | |
8.8 | 9.3 | |
9 days ago | 2 days ago | |
C | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashlink
-
3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
-
Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
-
SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
-
Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
-
lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
copybara
-
Google lays off its Python team
sure! it used a collection of tools, the main ones were
* copybara [https://github.com/google/copybara] to mirror between github and our internal repo and transform the source tree layout to our internal conventions
* mercurial patch queues [https://hgbook.red-bean.com/read/managing-change-with-mercur...] to apply internal changes
there are internal tools to automate the copybara configuration for python packages specifically, and to map between mercurial and google's version control system, but that's the main idea, and a specific review process for adding new packages.
the process is actually documented here though not all the referenced tools are available (or even applicable) externally: https://opensource.google/documentation/reference/thirdparty...
-
Apple releases Pkl – onfiguration as code language
Step two of installing Copybara is to install Bazel [0], so that doesn't exactly contradict my claim that if you're not already using Bazel you probably won't use Starlark.
[0] https://github.com/google/copybara
-
Culture Change at Google
> Also, they have a bunch of tooling to manage open source projects that mirror google3 projects. ... if I recall correctly the tool itself was open sourced too.
https://github.com/google/copybara
-
Launch HN: GitStart (YC S19) – Remote junior devs working on production PRs
You can potentially use CopyBara https://github.com/google/copybara
We go much further than CopyBara by syncing CI / CD pipelines, syncing review comments and so on.
We are considering launching GitSlice as product on its own. If you are interested, email me and I can keep you updated when its ready to test (hamza [at] gitstart [dot] com)
-
Tesla engineers were on-site to evaluate the Twitter staff’s code, workers said
I haven’t seen much info regarding their setup, aside from the bits about Pants and Bazel.
Are those actually the upstream repositories, though? And is it known how they interact with them?
Google has Copybara [1], which allows portions of a monorepo to live outside as an entirely separate repository without the need for things like Git submodules. It supports synchronization of histories, pull requests, path and file transformations, etc.
In that sense, something like Copybara would allow them to, relatively, easily open source those bits, receive outside commits, and then sync the changes back to the monorepo.
[1]: <https://github.com/google/copybara>
-
Is it possible to partition a single massive monorepos to different sub-repos for different vendors ?
Take a look at https://github.com/Olivr/copybara-action and https://github.com/google/copybara
-
What happens when a module is removed from terraform registry?
I use copybara to sync them, and once I go through and audit them making sure that they're not causing any breaking changes, will release it and then update the code that depends on it.
-
Ignore files in Remote Repo but not Local Repo?
Another option is to use Copybara (https://github.com/google/copybara) to create a light-weight version of the repo from the local repo, and then push that. The problem is that it will be push-only. You won’t be able to pull. Again, a pain in the ass.
-
local development for modules referencing github
Also you may want to try developing in a monorepo. If you need to publish them you can use stuff like Copybara / Copybara action to push them to individual repos
- Copybara
What are some alternatives?
SDL - Simple Directmedia Layer
copybara-action - Transform and move code between repositories. Start with ZERO config and 100% customizable.
awesome-haxe-gamedev - Resources for game development on haxe
go - The Go programming language
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
Twenty - Building a modern alternative to Salesforce.
reaper-with-typescript-starter
haxe.io - The home of the Haxe Roundup's (Work in Progress)
nx - Smart Monorepos · Fast CI
haxe - Haxe - The Cross-Platform Toolkit
storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.