hashlink
hashlink | reaper-with-typescript-starter | |
---|---|---|
5 | 1 | |
791 | 12 | |
1.3% | - | |
8.8 | 1.8 | |
10 days ago | over 3 years ago | |
C | Lua | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashlink
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3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
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Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
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SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
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Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
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lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
reaper-with-typescript-starter
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Try the new try.haxe!
I recently did a fairly large undertaking for TypescriptToLua.
(Porting the Lua API + types of a major music DAW to TS types to make it possible to write type-checked scripts in JS/TS).
The experience was mostly smooth, barring a few bumps of non-standard TS stuff.
BUT, the community is amazing. They have a Discord server where the core devs are active and very helpful, they quickly and politely helped me fix the small issues I ran into.
I never knew Haxe was capable of this, so I can't give a fair assessment, but now I am interested in trying it as well!
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If you want to check out what I did:
https://forum.cockos.com/showthread.php?t=247666
https://github.com/GavinRay97/reaper-with-typescript-starter
https://i.imgur.com/yaoBDvb.gif
What are some alternatives?
SDL - Simple Directmedia Layer
awesome-haxe-gamedev - Resources for game development on haxe
haxe - Haxe - The Cross-Platform Toolkit
copybara - Copybara: A tool for transforming and moving code between repositories.
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
haxe.io - The home of the Haxe Roundup's (Work in Progress)
hxcpp - Runtime files for c++ backend for haxe
gravity - Gravity Programming Language
WebGL_Compute_shader - WebGL 2.0 Compute shader Demos