hashlink
gravity
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashlink
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3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
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Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
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SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
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Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
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lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
gravity
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Ask HN: Parrot language copycat my Gravity source code. What can I do?
I found out that the Parrot programming language (https://github.com/parrot-language/parrot) did copycat line by line my Gravity programming language (https://github.com/marcobambini/gravity).
I know that I used a very permissive license and that the project can be forked and modified by anyone but this is a theft more than a fork.
What can I do in this situation?
- When does garbage collector start in Gravity?
- Binding a Language to Gravity
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Lua's Lack of “Batteries”
This is gonna be subjective, because it depends on what your priorities are.
The two alternatives at the top of my list are Gravity and Wren. They are both designed for the same general profile that Lua has—a scripting language, safe to use, embeddable, with a small VM (low code size).
- https://github.com/marcobambini/gravity
- https://wren.io/
The language design choices are nice and familiar to people who are used to other existing languages. Lua is a bit radical.
Two other options are AngelScript and Squirrel, which are both a bit older and more mature than Gravity and Wren. In my opinion they are
- http://www.angelcode.com/angelscript/
- http://squirrel-lang.org/
Finally, it’s much more feasible these days to embed something like Mono, and Guile has gotten a lot better.
What are some alternatives?
SDL - Simple Directmedia Layer
umka-lang - Umka: a statically typed embeddable scripting language
awesome-haxe-gamedev - Resources for game development on haxe
blade - A modern general-purpose programming language focused on enterprise Web, IoT, and secure application development.
copybara - Copybara: A tool for transforming and moving code between repositories.
luaforwindows - Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
tl - The compiler for Teal, a typed dialect of Lua
reaper-with-typescript-starter
inspect.lua - Human-readable representation of Lua tables
haxe.io - The home of the Haxe Roundup's (Work in Progress)
zForth - zForth: tiny, embeddable, flexible, compact Forth scripting language for embedded systems