hashlink
WebGL_Compute_shader
hashlink | WebGL_Compute_shader | |
---|---|---|
5 | 3 | |
791 | 289 | |
1.3% | - | |
8.8 | 10.0 | |
10 days ago | over 4 years ago | |
C | TypeScript | |
MIT License | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashlink
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3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
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Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
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SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
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Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
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lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
WebGL_Compute_shader
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3D and 2D: Testing out my cross-platform graphics engine
It should be noted that the reason we don't have compute shaders on WebGL 2.0 was Chrome team dropping the ball on them.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
https://www.khronos.org/webgl/public-mailing-list/public_web...
https://issues.chromium.org/issues/40150444
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WebGPU Fundamentals
Yes,
https://registry.khronos.org/webgl/specs/latest/2.0-compute/
https://github.com/9ballsyndrome/WebGL_Compute_shader
And then Google decides not implementating it after all, because of WebGPU.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
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i still don't understand how webgl,webgpu makes things faster
You can do number processing on the GPU in shaders using compute shaders such as these demos
What are some alternatives?
SDL - Simple Directmedia Layer
fciv-net - Freeciv 3D - Fciv.net the 3D version of the Freeciv strategy game
awesome-haxe-gamedev - Resources for game development on haxe
qemujs - Qemu.js source code with proof-of-concept machine-code-to-WASM JIT.
copybara - Copybara: A tool for transforming and moving code between repositories.
caniuse - Raw browser/feature support data from caniuse.com
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
reaper-with-typescript-starter
Kha - Ultra-portable, high performance, open source multimedia framework.
haxe.io - The home of the Haxe Roundup's (Work in Progress)
component-model - Repository for design and specification of the Component Model