zui
flixel
zui | flixel | |
---|---|---|
4 | 20 | |
312 | 1,891 | |
0.3% | 0.5% | |
1.9 | 9.2 | |
12 months ago | 8 days ago | |
Haxe | Haxe | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zui
-
3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
-
ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
-
Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
flixel
- Not only Unity...
- Unity's Trap
-
HaxeFlixel
"website": "https://haxeflixel.com/",
-
Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
- Consigliatemi un linguaggio framework per fare un gioco
- Is HaxeFlixel malware?
-
What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
Haxe: HaxeFlixel
- Heaps: A free, open-source and cross-platform game engine
-
Game engine for programmars
Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine
What are some alternatives?
as3hx - Convert AS3 sources to their Haxe equivalent
heaps - Heaps : Haxe Game Framework
ax3 - AS3 to Haxe converter
Godot - Godot Engine – Multi-platform 2D and 3D game engine
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
love - LÖVE is an awesome 2D game framework for Lua.
armortools - 3D Content Creation Tools
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
nixos-configuration - Nix(OS) system and user configurations
robotjs - Node.js Desktop Automation.
Kha - Ultra-portable, high performance, open source multimedia framework.
ClanLib - ClanLib is a cross platform C++ toolkit library.