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zui
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
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Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
ax3
- Heaps: A free, open-source and cross-platform game engine
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Haxe ladies and gentlemen
Would you, you know, take one for the Team and open a ticket on why this commit 3103410b0aec5dc9ac65858a91c3bdac2bf4a37e has this commit comment. I don't have a github account and since its Microsoft now I don't want one...
What are some alternatives?
as3hx - Convert AS3 sources to their Haxe equivalent
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
croxit - WebView for mobile platforms on steroids
armortools - 3D Content Creation Tools
nixos-configuration - Nix(OS) system and user configurations
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Kha - Ultra-portable, high performance, open source multimedia framework.
nme - A cross-platform native backend for Haxe projects
haxe - Haxe - The Cross-Platform Toolkit
WebGL_Compute_shader - WebGL 2.0 Compute shader Demos