hardglitch
Flow
hardglitch | Flow | |
---|---|---|
4 | 2 | |
8 | 9 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
JavaScript | C++ | |
- | BSD 3-clause "New" or "Revised" License |
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hardglitch
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
I made it with only HTML5/JS, drawing directly in the etc. The whole code is there: https://github.com/gamkedo-la/hardglitch/ You can take inspiration from it if you want.
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What is your preferred method of implementing turn scheduling?
I reproduced a similar system in C++ and C# as experiments, but I did that for a real roguelike game (Hard Glitch, on itch which was in JavaScript (the code is open source, here is the specific turn-scheduling function you play in the current release, here is the old version that was replaced, you can see that the evolution wasnt too brutal through the commit history).
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coroutines in roguelikes?
The whole project's code is there if you want to take a look: https://github.com/gamkedo-la/hardglitch
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Do people have some motivating examples for co-routines?
Not C++ but I'm working on a turn-by-turn game with animations etc. which relies a lot on coroutines (in JavaScript for this one). The code is there if you want to take a look: https://github.com/gamkedo-la/hardglitch (the game is playable there in the deployments, or in it's released version on itch: https://klaim.itch.io)
Flow
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Processing variadic template values into an std::array
You'd want to use recursive templates to iterate over the types and use type wrapper class. I already have a `for_each` for this. Take a look at `for_each` in this page: https://github.com/ManuelMeraz/flow/blob/master/include/flow/detail/metaprogramming.hpp
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Do people have some motivating examples for co-routines?
Feel free to take a look: https://github.com/manuelmeraz/flow
What are some alternatives?
coproto - A protocol framework based on coroutines
cppcoro - A library of C++ coroutine abstractions for the coroutines TS
h1-mod - Modification for H1 (MWR)
asiochan - Go-like channels for ASIO C++20 coroutines
tello-ros2 - ROS2 node for DJI Tello and Visual SLAM for mapping of indoor environments.
Rstein.AsyncCpp - The RStein.AsyncCpp library is a set of types that should be familiar for anyone who knows the Task Parallel Library (TPL) for .NET (C#).
libunifex - Unified Executors
Web - Old experimental web server using fibers, io completion ports, and some early C++11 features.
drdestructo2 - Repository for Return of Dr. Destructo, a remake of "Island of Dr. Destructo"
Fast-DDS - The most complete DDS - Proven: Plenty of success cases. Looking for commercial support? Contact [email protected]