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hardglitch reviews and mentions
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
I made it with only HTML5/JS, drawing directly in the etc. The whole code is there: https://github.com/gamkedo-la/hardglitch/ You can take inspiration from it if you want.
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What is your preferred method of implementing turn scheduling?
I reproduced a similar system in C++ and C# as experiments, but I did that for a real roguelike game (Hard Glitch, on itch which was in JavaScript (the code is open source, here is the specific turn-scheduling function you play in the current release, here is the old version that was replaced, you can see that the evolution wasnt too brutal through the commit history).
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coroutines in roguelikes?
The whole project's code is there if you want to take a look: https://github.com/gamkedo-la/hardglitch
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Do people have some motivating examples for co-routines?
Not C++ but I'm working on a turn-by-turn game with animations etc. which relies a lot on coroutines (in JavaScript for this one). The code is there if you want to take a look: https://github.com/gamkedo-la/hardglitch (the game is playable there in the deployments, or in it's released version on itch: https://klaim.itch.io)
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workos.com | 25 Apr 2024
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The primary programming language of hardglitch is JavaScript.
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