goscript
mlua
goscript | mlua | |
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17 | 17 | |
1,514 | - | |
- | - | |
6.6 | - | |
8 months ago | - | |
Rust | ||
GNU General Public License v3.0 or later | - |
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goscript
- An alternative implementation of Golang specs, written in Rust
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A Go compiler, written in Rust
Also see the more recently updated https://github.com/oxfeeefeee/goscript, “An alternative implementation of Golang specs, written in Rust for embedding or wrapping.”
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Planning to make Go run on Solana
Of course, another reason is to try to make Goscript useful :)
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Goscript Internals I: Overview
The README mentions it's already passing some cases, how much coverage do you have so far and how do you think it'll improve over time? Any sticky bits that you're worried about?
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Run Go code in the browser, powered by Rust via Wasm
A cool project, a scripted Go implementation created from scratch and compiled to Wasm.
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Go code runs locally in browser powered by Rust via Wasm
So I implemented a script version of Go in Rust, and with that I made a playground by compiling it to Wasm. It was so easy and worked just as I expected, and I got excited.
- It is now possible to write golang morally
- Announcing Goscript alpha release, please see readme for details.
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Now I know why RIIR is a better choice
Someone already did that. https://github.com/oxfeeefeee/goscript
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What scripting language and what implementation would you use with your program written in Rust?
i've never used it but saw this this week, looked interesting: https://github.com/oxfeeefeee/goscript
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
rlua - High level Lua bindings to Rust
assemblyscript - A TypeScript-like language for WebAssembly.
lua-lockbox - A collection of cryptographic primitives written in pure Lua
Bytecode - A Rust proc-macro crate which derives functions to compile and parse back enums and structs to and from a bytecode representation
lua-cmake - Embed lua with CMake
perling-vm - Perling VM(a.k.a Perling Runtime Environment) is a interpreter for the compiled Perling byte code
RustPython - A Python Interpreter written in Rust
mun - Source code for the Mun language and runtime.
Rhai - Rhai - An embedded scripting language for Rust.
lokke - Lokke: Clojure for Guile