goscript
Lua
goscript | Lua | |
---|---|---|
17 | 118 | |
1,514 | 7,996 | |
- | 1.1% | |
6.6 | 8.5 | |
8 months ago | 14 days ago | |
Rust | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
goscript
- An alternative implementation of Golang specs, written in Rust
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A Go compiler, written in Rust
Also see the more recently updated https://github.com/oxfeeefeee/goscript, “An alternative implementation of Golang specs, written in Rust for embedding or wrapping.”
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Planning to make Go run on Solana
Of course, another reason is to try to make Goscript useful :)
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Goscript Internals I: Overview
The README mentions it's already passing some cases, how much coverage do you have so far and how do you think it'll improve over time? Any sticky bits that you're worried about?
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Run Go code in the browser, powered by Rust via Wasm
A cool project, a scripted Go implementation created from scratch and compiled to Wasm.
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Go code runs locally in browser powered by Rust via Wasm
So I implemented a script version of Go in Rust, and with that I made a playground by compiling it to Wasm. It was so easy and worked just as I expected, and I got excited.
- It is now possible to write golang morally
- Announcing Goscript alpha release, please see readme for details.
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Now I know why RIIR is a better choice
Someone already did that. https://github.com/oxfeeefeee/goscript
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What scripting language and what implementation would you use with your program written in Rust?
i've never used it but saw this this week, looked interesting: https://github.com/oxfeeefeee/goscript
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
assemblyscript - A TypeScript-like language for WebAssembly.
julia - The Julia Programming Language
Bytecode - A Rust proc-macro crate which derives functions to compile and parse back enums and structs to and from a bytecode representation
perling-vm - Perling VM(a.k.a Perling Runtime Environment) is a interpreter for the compiled Perling byte code
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
RustPython - A Python Interpreter written in Rust
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
Rhai - Rhai - An embedded scripting language for Rust.
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
lokke - Lokke: Clojure for Guile
mal - mal - Make a Lisp