Ion | framework | |
---|---|---|
1 | 2 | |
1,433 | 3 | |
- | - | |
0.0 | 5.1 | |
almost 2 years ago | over 1 year ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ion
framework
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
What are some alternatives?
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
shaders - Circle C++ shaders
framework_shadow_map
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
globjects - C++ library strictly wrapping OpenGL objects.
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Game engine