framework
By redgpu
framework_shadow_map
By procedural
framework | framework_shadow_map | |
---|---|---|
2 | 3 | |
3 | 8 | |
- | - | |
5.1 | 0.8 | |
over 1 year ago | over 2 years ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
framework
Posts with mentions or reviews of framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
framework_shadow_map
Posts with mentions or reviews of framework_shadow_map.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing framework and framework_shadow_map you can also consider the following projects:
redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Ion - Ion
zxShaderViz - A useful tool to edit and visualize shaders in real time.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
shaders - Circle C++ shaders
ArrayFire - ArrayFire: a general purpose GPU library.
globjects - C++ library strictly wrapping OpenGL objects.
olive - Free open-source non-linear video editor