framework
By redgpu
redgpu
The best GPU API in the world. Better than Metal, Vulkan and other garbage. (by redgpu)
framework | redgpu | |
---|---|---|
2 | 5 | |
3 | 0 | |
- | - | |
5.1 | 0.0 | |
over 1 year ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
framework
Posts with mentions or reviews of framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
redgpu
Posts with mentions or reviews of redgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-12.
- REDGPU SDK now ships with GPU ray tracing (using RadeonRays 4.1)
-
Building an Open Source GPU
It's probably related to Valve employees attacking me on the Internet when I found out Valve steals Microsoft's DirectX 12 features for Steam on Linux: https://github.com/redgpu/redgpu/blob/master/Blog/2020_09_09...
What are some alternatives?
When comparing framework and redgpu you can also consider the following projects:
Ion - Ion
ProtoInput - Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
shaders - Circle C++ shaders
framework_shadow_map
globjects - C++ library strictly wrapping OpenGL objects.