framework | globjects | |
---|---|---|
2 | 1 | |
3 | 541 | |
- | 0.0% | |
5.1 | 4.0 | |
over 1 year ago | 2 months ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
framework
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
globjects
What are some alternatives?
redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.
cppfs - Cross-platform C++ file system library supporting multiple backends
Ion - Ion
mailio - mailio is a cross platform C++ library for MIME format and SMTP, POP3 and IMAP protocols. It is based on standard C++ 17 and Boost library.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dcompute - DCompute: Native execution of D on GPUs and other Accelerators
shaders - Circle C++ shaders
framework_shadow_map
processing - Source code for the Processing Core and Development Environment (PDE)
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization