godot_speech_to_text
godot_oculus_quest_toolkit
godot_speech_to_text | godot_oculus_quest_toolkit | |
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3 | 8 | |
30 | 365 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | almost 2 years ago | |
C | Jupyter Notebook | |
MIT License | MIT License |
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godot_speech_to_text
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Voice Recognition?
As an experienced web developer I'm sure you have online searched this before and found this module. I have not tested it but it should work fine with Godot 3.2.3, judging by the discussions on it's Github issues.
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Unreal vs. Unity Opinion
Absolutely. I actually compiled my own version of Godot in order to enable a speech-to-text module (https://github.com/menip/godot_speech_to_text) for a project. While some might see that an overly arcane technical annoyance, the fact I was able to do so just shows the promise of a powerful open-source libre engine.
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Speech to Text in Godot
https://github.com/menip/godot_speech_to_text https://github.com/fire/godot_speech_to_text
godot_oculus_quest_toolkit
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Unreal vs. Unity Opinion
Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:
https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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I made an Amazon employee VR game for Secret Santa!
I can't compare to Unity because I never used it. I would say that it's not too hard in Godot, especially if you use this addon to get started. The main difficulty is doing 3D in Godot really, because there are still some pain points, but it's going in the right direction.
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Any good hand animating/button mapping tutorial for Vr? (Quest 2)
I have no experience with this, but you can checkout the toolkit made for the oculus quest.
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I made 12 prototypes in 12 days!
Yeah VR support is actually pretty nice. I used a really nice addon with helper function for VR which makes this prototype super easy to make! https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Made teaser trailer for my Godot game that I didn't even plan to put together and release 😅
This plugin allows you to play the game with virtual hands that are moved around with specific keys to emulate VR interactions: https://github.com/NeoSpark314/godot_oculus_quest_toolkit. It really speeds up development and comfort not having to put on the headset every time I want to test something basic.
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As a beginner I was shocked how simple this was to get working. Godot is awesome.
I'm trying to remember how I got it working, I think I actually used the Oculus Quest Toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Which engine should I pick for VR gamedev in 2021?
I used this Godot Quest Toolkit and had something up exported and installed on my quest 2 in just a few minutes (I had already enabled dev mode). Its definitely rough around the edges and probably not ready for a commercial project, but I was able to get both climbing and grabbing working just by looking at the demo scenes.
What are some alternatives?
godot-python - Python support for Godot 🐍🐍🐍
ALVR - Stream VR games from your PC to your headset via Wi-Fi
open-project-1 - Unity Open Project #1: Chop Chop
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
speech-to-text - [Discontinued] Speech to text module for Godot 2.1.3 and 2.1.4
Oculus-Quest-Sample-Project - Oculus Quest native development Sample project
avendish - declarative polyamorous cross-system intermedia objects
godot-local-notification - Godot module for local notifications (android and iOS)
godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
godot_oculus_mobile - Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
traVRsal - Adventure through a growing number of incredibly immersive experiences. Forget teleportation, stick movement or smooth locomotion. Walk and interact naturally.