Unreal vs. Unity Opinion

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • godot_oculus_quest_toolkit

    An easy to use VR toolkit for Oculus Quest development using the Godot game engine

  • Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:

    https://github.com/NeoSpark314/godot_oculus_quest_toolkit

  • open-project-1

    Unity Open Project #1: Chop Chop

  • Dogfooding with Animation, Game Development, VR/AR. You name it, they have an open source project to start from: https://github.com/UnityTechnologies/open-project-1

    New features include source access through Github, have QA testing statuses (Preview vs Verified), and have automated upgrade paths. I recently went from Unity 2019->2022 and it was seamless. Source code access is ubiquitous too.

    This is all very different from the Unity 4 days where a patch version would break your project!

    The downsides are that the Editor is mostly single-threaded, so in large multi-year projects, iteration time and navigation can be difficult. Unity have a “task-force” that are working to resolve these issues, but their communication is really lacking.

    Unreal devs by comparison are much easier to get ahold of and have more open roadmaps. I’m hoping that Unity moves in this direction, but they’ve been burnt by this before: promising features in timelines that weren’t feasible (i.e nested prefabs)

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  • godot_speech_to_text

    Speech to text module for Godot 3

  • Absolutely. I actually compiled my own version of Godot in order to enable a speech-to-text module (https://github.com/menip/godot_speech_to_text) for a project. While some might see that an overly arcane technical annoyance, the fact I was able to do so just shows the promise of a powerful open-source libre engine.

  • avendish

    declarative polyamorous cross-system intermedia objects

  • so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

  • godot-python

    Python support for Godot 🐍🐍🐍

  • This[0] appears to be the main project working on Python. As with all language ports, YMMV.

    I personally would wait until after Godot 4 and the new GDExtension system are out and, if it's possible, people start making language support as plugins rather than needing to recompile Godot from source.

    [0]https://github.com/touilleMan/godot-python

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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