godot_oculus_quest_toolkit
godot_openxr
godot_oculus_quest_toolkit | godot_openxr | |
---|---|---|
8 | 10 | |
365 | 274 | |
- | 0.0% | |
1.8 | 0.0 | |
almost 2 years ago | over 1 year ago | |
Jupyter Notebook | C++ | |
MIT License | MIT License |
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godot_oculus_quest_toolkit
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Unreal vs. Unity Opinion
Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:
https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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I made an Amazon employee VR game for Secret Santa!
I can't compare to Unity because I never used it. I would say that it's not too hard in Godot, especially if you use this addon to get started. The main difficulty is doing 3D in Godot really, because there are still some pain points, but it's going in the right direction.
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Any good hand animating/button mapping tutorial for Vr? (Quest 2)
I have no experience with this, but you can checkout the toolkit made for the oculus quest.
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I made 12 prototypes in 12 days!
Yeah VR support is actually pretty nice. I used a really nice addon with helper function for VR which makes this prototype super easy to make! https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Made teaser trailer for my Godot game that I didn't even plan to put together and release 😅
This plugin allows you to play the game with virtual hands that are moved around with specific keys to emulate VR interactions: https://github.com/NeoSpark314/godot_oculus_quest_toolkit. It really speeds up development and comfort not having to put on the headset every time I want to test something basic.
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As a beginner I was shocked how simple this was to get working. Godot is awesome.
I'm trying to remember how I got it working, I think I actually used the Oculus Quest Toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Which engine should I pick for VR gamedev in 2021?
I used this Godot Quest Toolkit and had something up exported and installed on my quest 2 in just a few minutes (I had already enabled dev mode). Its definitely rough around the edges and probably not ready for a commercial project, but I was able to get both climbing and grabbing working just by looking at the demo scenes.
godot_openxr
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VR inputs (Quest 2 PCVR)
(If you are using Godot 3, the Node is called ARVRController instead and you will need either the OpenVR or OpenXR plugin)
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Does godot work with the quest 2? (if so... tutorials?)
Files: https://github.com/GodotVR/godot_openxr (or via Asset Lib)
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We've finally released the VR framework and tools we have been working on for the past years. Free and open-source for the community to use! Here's the release trailer showcasing our work.
The GitHub for the Godot OpenXR plugin is here: https://github.com/GodotVR/godot_openxr
- Silly thought while trying to learn how to make games: what if you had to play the game to start the game?
- Practice applying Computer Graphics experience for VR
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post for all godot vr learning resources.
https://github.com/GodotVR/godot_openxr/issues/99 (controller binding open xr)
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I made an Amazon employee VR game for Secret Santa!
Yeah 3D is hard I have to admit! You should be able to yes, using OpenXR backend. Bastiaan was working with a vive at some point I believe, but I'm not sure. You should check https://github.com/GodotVR/godot_openxr
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How do you use the OpenXR plugin for Godot 3.3?
I know that there is an OpenXR plugin now, but how do you use it? I can't find any tutorials.
- 18. März - Godot OpenXR Unterstützung (übersetzt)
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Finally made me some semi functional hands.
https://github.com/GodotVR/godot_openxr https://steamcommunity.com/games/250820/announcements/detail/2522527900755718764
What are some alternatives?
ALVR - Stream VR games from your PC to your headset via Wi-Fi
godot-xr-tools - Support scenes for AR and VR in Godot
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
godot_openvr_fps - Repository for the OpenVR starter tutorial
Oculus-Quest-Sample-Project - Oculus Quest native development Sample project
clojure-vr
godot-local-notification - Godot module for local notifications (android and iOS)
godot_openvr - GDNative based Open VR module
godot_oculus_mobile - Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
godot-xr-tools-demo - Demo project for Godot XR tools mechanics
open-project-1 - Unity Open Project #1: Chop Chop
traVRsal - Adventure through a growing number of incredibly immersive experiences. Forget teleportation, stick movement or smooth locomotion. Walk and interact naturally.