godot_oculus_quest_toolkit
ALVR
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godot_oculus_quest_toolkit | ALVR | |
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8 | 2 | |
365 | 1,219 | |
- | - | |
1.8 | 9.7 | |
almost 2 years ago | about 3 years ago | |
Jupyter Notebook | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_oculus_quest_toolkit
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Unreal vs. Unity Opinion
Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:
https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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I made an Amazon employee VR game for Secret Santa!
I can't compare to Unity because I never used it. I would say that it's not too hard in Godot, especially if you use this addon to get started. The main difficulty is doing 3D in Godot really, because there are still some pain points, but it's going in the right direction.
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Any good hand animating/button mapping tutorial for Vr? (Quest 2)
I have no experience with this, but you can checkout the toolkit made for the oculus quest.
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I made 12 prototypes in 12 days!
Yeah VR support is actually pretty nice. I used a really nice addon with helper function for VR which makes this prototype super easy to make! https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Made teaser trailer for my Godot game that I didn't even plan to put together and release 😅
This plugin allows you to play the game with virtual hands that are moved around with specific keys to emulate VR interactions: https://github.com/NeoSpark314/godot_oculus_quest_toolkit. It really speeds up development and comfort not having to put on the headset every time I want to test something basic.
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As a beginner I was shocked how simple this was to get working. Godot is awesome.
I'm trying to remember how I got it working, I think I actually used the Oculus Quest Toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Which engine should I pick for VR gamedev in 2021?
I used this Godot Quest Toolkit and had something up exported and installed on my quest 2 in just a few minutes (I had already enabled dev mode). Its definitely rough around the edges and probably not ready for a commercial project, but I was able to get both climbing and grabbing working just by looking at the demo scenes.
ALVR
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Possible stupid question but could also change what I bring to parties
Otherwise, there are some tricks out there that allow you to run games through SteamOS via ALVR: https://github.com/JackD83/ALVR . I haven't gone through with this approach but I've heard success stories. Getting this to plug n play out of the box isn't really going to happen. So depends on how badly you'd like this to work. Realistically, better to stick to the Quest 2 standalone.
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STOP ASKING FOR LINKS!
if you're here looking for a cracked version of Virtual Desktop, there isn't one. VD is uncrackable as far as I know. If you want a PCVR streamer for Quest, here is a free alternative.
What are some alternatives?
ALVR - Stream VR games from your PC to your headset via Wi-Fi
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Oculus-Quest-Sample-Project - Oculus Quest native development Sample project
openvr - OpenVR SDK
godot-local-notification - Godot module for local notifications (android and iOS)
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
godot_oculus_mobile - Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
open-project-1 - Unity Open Project #1: Chop Chop
VivePro2-Linux-Driver - SteamVR driver for VivePro2 on Linux