godot-vscode-plugin
gdextension
godot-vscode-plugin | gdextension | |
---|---|---|
22 | 3 | |
1,436 | 170 | |
4.5% | - | |
8.1 | 6.4 | |
21 days ago | 5 months ago | |
TypeScript | C++ | |
MIT License | The Unlicense |
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godot-vscode-plugin
- What IDE has the best support for GdScript?
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gdscript-extended-lsp.nvim - A plugin for browsing the Godot API documentation
Hi, I've created a plugin that replicates the functionality of the godot-vscode plugin for viewing documentation with the LSP server. You can customize it to open documentation in different types of views (tabs, split, floating).
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
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Full GDScript refactoring tools in third party editors. How to get this feature?
I downloaded VSCode and installed the official add-on. Initially I had an error connecting the language server, but I corrected the remote port number and it connected. Then I tried to refactor some function or variable, but I get the message "No refactorings available". Also, an attempt to switch to a custom method from another script (CTRL + LMB) either does not give anything, or if there is a variable with the same name in the same script, it issues it.
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How do you get VS Code with Godot-Tools to work with GDScript?
Found a fix for the syntax highlighting. It's a bug caused by conflicts with another extension (jjkim.gdscript). Disabling/uninstalling the other extension fixed the problem.
- VSCode as External Editor
- Issue vscode + godot 4
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How to solve debugger not opening from vs code. i double checked ip and ports and paths, idk what to do.
Debugging is not yet functional I think, https://github.com/godotengine/godot-vscode-plugin/pull/400
- [4.0] [VSCode] Failed to launch Godot instance
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VS Code and Godot-Tools: Can I change the position of the game's debugging window?
Yeah, seems like that's the case. There's additional_options added already, however it's not included in the latest stable release. But you can download the development build and install it in the VS Code instead (Extensions: Install from VSIX command). Then adding "additional_options": "--position 0,0", worked for me, just tested it.
gdextension
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How to register a native GDExtension class as Autoload?
The native code needs to run computations in _physics_process, therefore a regular singleton as shown here won't work.
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Is there any video tutorial for using GDExtension?
set your repo up like this: https://github.com/nathanfranke/gdextension
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Embedding VSCode directly into the Godot Editor
In 4.0 they replaced GDNative with GDExtension, but I couldn't get the sample project to compile after adding the windows.h headers. So for now it's a modified engine build, until I can fix the linker errors I'm getting...
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-llm-experiment - Getting an LLM to work with Godot.
yasnippet - A template system for Emacs
epic-online-services-godot - Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
godot-syntax-themes - Syntax themes for the Godot Engine script editor
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.
luascript - Lua language support for Godot Engine
dotfiles
UnityWebGL-LoadingTest - Unity WebGL platform and version comparisons with a lot of nice extras
godot_debug_draw_3d - Draw 3D debug graphics and 2D overlays with this add-on.